Foodsim Arena
Multi-agent NEAT sandbox where four collector teams and one blocker team gather fruit, dodge obstacles, and evolve tactics.
Open FoodsimMulti-agent NEAT sandbox where four collector teams and one blocker team gather fruit, dodge obstacles, and evolve tactics.
Open FoodsimNeuroevolution meets physics: watch agents learn to keep bouncing and survive.
Open BallLabGrid-based pathfinding: watch the snake route with BFS, Hamilton cycles, and endgame safeguards.
Open Snake AICooperative NEAT volleyball where two agents learn to keep the ball alive.
Open VolleySimHybrid Policy Learning experiment that visualizes sorting and routing behavior.
Open Data SortingPlain-English guide that explains the FoodSim and NEAT mechanics.
Open NEAT guideThese are the most popular simulations. Each summary explains the algorithm, how to work with the controls, and what to explore while the agents learn.
Snake AI uses deterministic pathfinding on a grid. The snake tracks food, its own body, and open space to choose safe routes and survive late-game.
Foodsim is a multi-agent NEAT arena. Teams evolve neural networks that compete for food, avoid hazards, and develop emergent tactics.
The Data Sorting demo visualizes agents routing items to the correct lanes, showing how learned policies organize data streams.
BallLab evolves bouncing agents that must keep moving without crashing. It is a compact physics sandbox for neuroevolution.
Vollyball pits cooperative agents against physics and timing challenges. The goal is to keep the ball in play and coordinate movement.
Most simulations respond instantly, but giving them a few moments to run reveals richer behavior. If a demo has controls, try changing one value at a time to see clear differences.